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10/17/10 #2 |
Posted by: Jacob__mybb_import1 - 10-17-2010, 08:11 PM - Forum: News
- Replies (1)
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- Fixed flickering bug that happened with some computers
- Hinges and welds will work if saved and loaded again
- Fixed a bug where zooming would stop working after you added a player and started a new game
- Loading of decals and character skins is done asynchronously, so it doesn't freeze the game
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Older players missing empty saves! |
Posted by: Valyou - 10-17-2010, 07:41 PM - Forum: Suggestions
- Replies (1)
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I saw some newer members of Buildsim had their game saves, but us slightly older members don't have any!
And since I never said this when I was reporting those bugs, this game's really nice, and WAAY better than ROBLOX ever was. Hopefully it will stay that way.
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Teleport Tool |
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:15 PM - Forum: Scripting
- No Replies
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Put this script in a tool, then click somewhere to teleport there:
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
body = player.Character.Body
link(script.Parent.MouseDown, function(button, point)
body.Position = point
end)
end
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Fly Tool |
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:14 PM - Forum: Scripting
- No Replies
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Put this script in a tool, then hold down the mouse button to fly.
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
controller = player.Character.Body.Controller
link(script.Parent.MouseDown, function(button, point)
controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)
link(script.Parent.MouseUp, function(button)
controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)
end
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Music Player |
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:13 PM - Forum: Scripting
- Replies (12)
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Put the sound you want to play and a BooleanValue called Playing in the play button, then put a script inside it:
Code: link(script.Parent.Clicked, function()
if script.Parent.Playing.Value then
script.Parent.Sound:stop()
script.Parent.Playing.Value = false
else
script.Parent.Sound:play()
script.Parent.Playing.Value = true
end
end)
Players can then click the button to start and stop the music.
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Making a Kill Part |
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:12 PM - Forum: Scripting
- Replies (1)
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Put this script in a part to make it kill anyone that touches it.
Code: link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
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10/17/10 - Killing Players |
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:11 PM - Forum: News
- Replies (13)
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You can now use the kill() member function of a character to kill it, like so:
Code: game.Players.Jacob_.Character:kill()
For example, put this script inside a part to kill anyone that touches it:
Code: link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
Any tools the player has that aren't in the StarterInventory will be removed.
If you want something to happen when a player dies, use their Died event.
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