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  10/17/10 #2
Posted by: Jacob__mybb_import1 - 10-17-2010, 08:11 PM - Forum: News - Replies (1)

  • Fixed flickering bug that happened with some computers
  • Hinges and welds will work if saved and loaded again
  • Fixed a bug where zooming would stop working after you added a player and started a new game
  • Loading of decals and character skins is done asynchronously, so it doesn't freeze the game

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  Older players missing empty saves!
Posted by: Valyou - 10-17-2010, 07:41 PM - Forum: Suggestions - Replies (1)

I saw some newer members of Buildsim had their game saves, but us slightly older members don't have any!
And since I never said this when I was reporting those bugs, this game's really nice, and WAAY better than ROBLOX ever was. Hopefully it will stay that way.

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Bug Fixes don't save in .buildsim local saves!
Posted by: Valyou - 10-17-2010, 06:09 PM - Forum: Suggestions - Replies (3)

Yes, it's me, the bug-finding freak!
I was loading up a save I was going to upload, but the problem was, that the fixes didn't load, and it all fell apart!

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  [ BUG ] 404 errors when attempting to launch Buildsim Editor!
Posted by: Valyou - 10-17-2010, 05:56 PM - Forum: Suggestions - Replies (2)

Title says it all.
It worked once when I launched Firefox to open it, but now it doesn't work at all!

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Bug The screen keeps flashing black
Posted by: Intile - 10-17-2010, 03:40 PM - Forum: Suggestions - Replies (3)

I just opened the newest version of the game and the in-game screen keeps flashing black on and off at fairly quick intervals. I could record a video of it if I need to but it's kind of self-explanatory.

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  Teleport Tool
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:15 PM - Forum: Scripting - No Replies

Put this script in a tool, then click somewhere to teleport there:

Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
    body = player.Character.Body
    link(script.Parent.MouseDown, function(button, point)
        body.Position = point
    end)
end

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  Fly Tool
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:14 PM - Forum: Scripting - No Replies

Put this script in a tool, then hold down the mouse button to fly.

Code:
tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
    controller = player.Character.Body.Controller

link(script.Parent.MouseDown, function(button, point)
    controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)

link(script.Parent.MouseUp, function(button)
    controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)

end

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  Music Player
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:13 PM - Forum: Scripting - Replies (12)

Put the sound you want to play and a BooleanValue called Playing in the play button, then put a script inside it:

Code:
link(script.Parent.Clicked, function()
    if script.Parent.Playing.Value then
        script.Parent.Sound:stop()
        script.Parent.Playing.Value = false
    else
        script.Parent.Sound:play()
        script.Parent.Playing.Value = true
    end
end)

Players can then click the button to start and stop the music.

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  Making a Kill Part
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:12 PM - Forum: Scripting - Replies (1)

Put this script in a part to make it kill anyone that touches it.

Code:
link(script.Parent.Collided, function(h)
    if h.Parent:isA("Character") then
        h.Parent:kill()
    end
end)

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  10/17/10 - Killing Players
Posted by: Jacob__mybb_import1 - 10-17-2010, 02:11 PM - Forum: News - Replies (13)

You can now use the kill() member function of a character to kill it, like so:

Code:
game.Players.Jacob_.Character:kill()

For example, put this script inside a part to kill anyone that touches it:
Code:
link(script.Parent.Collided, function(h)
    if h.Parent:isA("Character") then
        h.Parent:kill()
    end
end)

Any tools the player has that aren't in the StarterInventory will be removed.

If you want something to happen when a player dies, use their Died event.

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