Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 8,080
» Latest member: seanac11
» Forum threads: 10,350
» Forum posts: 91,276

Full Statistics

Online Users
There are currently 475 online users.
» 0 Member(s) | 473 Guest(s)
Google, Yandex

Latest Threads
I'm leaving the site too....
Forum: 2DWorlds Discussion
Last Post: Jacob_
07-03-2023, 04:59 AM
» Replies: 12
» Views: 4,858
hi there.
Forum: 2DWorlds Discussion
Last Post: Jacob_
01-03-2020, 04:30 AM
» Replies: 1
» Views: 490
obroke
Forum: Current Games
Last Post: FrancisSah
09-06-2017, 10:11 AM
» Replies: 0
» Views: 20,333
fcouldn't
Forum: Current Games
Last Post: FrancisSah
09-06-2017, 09:02 AM
» Replies: 0
» Views: 8,049
qhow
Forum: Current Games
Last Post: PhilipShums
09-06-2017, 07:25 AM
» Replies: 0
» Views: 1,883
zstone
Forum: Current Games
Last Post: TimothyTox
09-06-2017, 07:03 AM
» Replies: 0
» Views: 820
vbit
Forum: Current Games
Last Post: FrancisSah
09-06-2017, 03:00 AM
» Replies: 0
» Views: 785
sildenafil 100 mg sandoz
Forum: Current Games
Last Post: RichardLen
09-06-2017, 12:28 AM
» Replies: 0
» Views: 993
mhis
Forum: Current Games
Last Post: TimothyTox
09-05-2017, 04:09 PM
» Replies: 0
» Views: 783
sildenafil citrate 100mg ...
Forum: Current Games
Last Post: Waltertog
09-05-2017, 12:27 PM
» Replies: 0
» Views: 766

 
Bug [ BUG? [ Can't add hinges or welds!
Posted by: Valyou - 10-17-2010, 01:14 PM - Forum: Suggestions - Replies (2)

I'm trying to build, but hinges and welds never work!
Is there a way to fix them again?

Print this item

  10/16/10 #2 - Bug fixes
Posted by: Jacob__mybb_import1 - 10-16-2010, 10:11 PM - Forum: News - No Replies

  • Fixed a bug where events sometimes wouldn't unlink when you removed the script they were created from
  • Fixed a bug where sounds would sometimes not work properly when you saved and reloaded a game
  • Fixed duplicate SpawnManagers being added to saved games (if you have saves with this problem, open them, delete the duplicates, and resave them)
  • Script runtime errors now tell you which script they are coming from
  • When you use the new game button, it will add a ground and some boundaries rather than opening a blank world

Print this item

  10/16/10 - Tools!
Posted by: Jacob__mybb_import1 - 10-16-2010, 09:22 PM - Forum: News - No Replies

Tools are now working; see the Insert Object menu. Place them in the StarterInventory and they will be given to all new players.

When a player is added, the tools are shown in a row along the top of the screen. Use the number keys to select a tool.

Tools have 4 events. When making a game with scripted tools, you should always use a script inside the tool to connect the events so they will work when the tool is copied from the StarterInventory to the player's inventory.

The events are: selected, deselected, mousedown(button, position), mouseup(button)

You will also see Drag, Copy, Delete, and Rotate tools; these are building tools that don't require any scripting to use.

New players will have a fancy new default game, others can download it here: http://buildism.net/default.buildism
[Image: ippgtw.jpg]

Other features in this update:

  • The camera is centered over the player's head rather than the middle of their body
  • getChild(name) global member function. This is the same as using dot notation (game.World.Model.Part, etc.) except that when the child doesn't exist, it returns nil rather than causing an error. You should use this function when you're not sure if a certain child exists or not.
  • game.World:getPartAt(Vec2D(x, y)) - gets the part at the specified world location; very useful for tools
  • message() function for players (game.Players.PlayerName:message(text)). This makes a line of text appear at the bottom of their screen; use the function without any arguments to clear the message.
  • Fixed registration error (why didn't anyone tell me?)
  • Fixed an odd bug related to dragging parts

Print this item

  [ Suggestion ] - Make the connections like roblox style and add findFirstChild
Posted by: ptown2 - 10-16-2010, 04:39 PM - Forum: 2DWorlds Discussion - Replies (6)

since this script

Code:
while true do
p = create("Box");
p.Position = Vec2D(math.random(400,600),100)
p.Size = Vec2D(5, 5)
p.Color = Color(math.random(0, 255), math.random(0, 255), math.random(0, 255))
p.Parent = game.World
p.Fixed = false
s = create("Script")
s.Source = "sleep(5); while script.Parent.Transparency < 1 do script.Parent.Transparency = script.Parent.Transparency + 0.2; sleep(0.1); end; script.Parent:remove();"
s.Parent = p
sa = create("Script")
sa.Source = "link(script.Parent.Collided, function(touch) if touch.Name ~= "Ground" and touch.Score ~= nil then script.Parent:remove(); end end)"
sa.Parent = p
tex = create("Texture")
tex.Image "http://image.shutterstock.com/display_pic_with_logo/251461/251461,1236423088,1/stock-photo-closeup-waffle-texture-to-background-26195983.jpg"
tex.Parent = p
sleep(1)
end

requires findFirstChild, it is needed in the LUA Database and can you make the connections similar in ROBLOX, so it can be more easier?

Print this item

  10/15/10 #3 - Values
Posted by: Jacob__mybb_import1 - 10-16-2010, 01:15 AM - Forum: News - Replies (1)

I've added values (variable objects) for all common data types to the object list. These were supposed to be in the last update, but I forgot somehow...

Print this item

  10/15/10 #2 - Scripting Update
Posted by: Jacob__mybb_import1 - 10-16-2010, 12:47 AM - Forum: News - No Replies

  • Clicked event for parts. The arguments are the player and which mouse button (0, 1, or 2) they clicked.
  • clone() and getChildren() global member functions
  • Fixed bugs with copy and paste
  • Guests can now join games

Print this item

  10/15/10 - Performance Update
Posted by: Jacob__mybb_import1 - 10-15-2010, 10:28 PM - Forum: News - No Replies

  • Various performance improvements

On my computer, I can add a few thousand fixed parts or several hundred moving parts with almost no lag at all.

Print this item

  [ Suggestion ] Online build.
Posted by: Patacorow - 10-15-2010, 05:12 AM - Forum: 2DWorlds Discussion - Replies (2)

Title says it all. Use the regular building tools with the regular studio (without your character ofc), except you can see your partner(s)'s mouse (and it should probably have his name hovering above it as well).

The server constantly updates the place and everything is shared, so we can make places together!

(roblox needed this a long time ago! >:C)

Print this item

  10/14/10 #3 - Labels and Mesages
Posted by: Jacob__mybb_import1 - 10-15-2010, 02:20 AM - Forum: News - No Replies

Use game:message(text) for a message and game:message() to clear it.
Labels are in the Insert Object menu.

Other features: your player skin shows up when you join a game; ChildAdded and ChildRemoved events

Print this item

  10/14/10 #2 - Events
Posted by: Jacob__mybb_import1 - 10-15-2010, 12:06 AM - Forum: News - Replies (2)

Events are now working (currently only Collided). This is how you use them:

Code:
link(script.Parent.Collided, function(h) h.Color = Color(math.random(0, 255), math.random(0, 255), math.random(0, 255)) end)

This will make the part the script is in a color changer.

When a script is removed, any events created from it are deactivated.

I will work on tools tomorrow.

Print this item