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Reasons Why Ashely Should Not Be Mod |
Posted by: DysLabs - 08-07-2012, 02:08 AM - Forum: Archive
- Replies (12)
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1. Shes too strict.
2. She takes the rules out of context.
3. She ignores me so I can spam. "Some other mod will take care of you. You're not my problem."
4. Everybody hates her. (Except Glome)
5. She won't listen to complaints.
6. She took my complain public.
Am I forgetting something?
7. She causes drama
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HELP PLZ! |
Posted by: Leonartist - 08-06-2012, 10:11 PM - Forum: Help
- Replies (5)
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I don't have all my skins saved, and Buildism has blocked me from saving pictures of skins. I know about the url people use to access the person's skin they are currently wearing, but I would have to wear all my skins and it would take too long to do everything. I also need to know how to access character parts. PLZ give me the urls.
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What I like/dislike about Buildism |
Posted by: DysLabs - 08-06-2012, 08:55 PM - Forum: 2DWorlds Discussion
- Replies (23)
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(Should this have gone in The Community?)
What I like:
Everybody knows each other.
ALMOST everyone gets along.
(May be a few arguments but they get resolved)
Its small
What I dislike:
Some mods enforce the rules differently. *cough* Ashely *cough*
The rules are a bit vague.
That's all I can think of right now.
Opinions? Criticism? More likes? More dislikes? Post them.
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List of Archived Buildism's Scripts (Release Date) |
Posted by: Archived_Latinxassassin - 08-06-2012, 05:50 PM - Forum: Scripting
- Replies (4)
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All of Archived Buildism's Scripts are here by release date! If there is something missing, PM me.
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
Code: link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
Code: link(script.Parent.Clicked, function()
if script.Parent.Playing.Value then
script.Parent.Sound:stop()
script.Parent.Playing.Value = false
else
script.Parent.Sound:play()
script.Parent.Playing.Value = true
end
end)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
controller = player.Character.Body.Controller
link(script.Parent.MouseDown, function(button, point)
controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)
link(script.Parent.MouseUp, function(button)
controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)
end
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
body = player.Character.Body
link(script.Parent.MouseDown, function(button, point)
body.Position = point
end)
end
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
Code: player = script.Parent.Parent.Parent
link(script.Parent.MouseDown, function()
player.Character.Health = 0
end)
All of Archived Buildism's Scripts are here by release date! If there is something missing, PM me.
Give me your feedback! The list is not complete, but I will add time to time.
1.) Kill Part (October 17, 2010 10:12 AM, created by Jacob_)
Code: link(script.Parent.Collided, function(h)
if h.Parent:isA("Character") then
h.Parent:kill()
end
end)
2.) Music Player (October 17, 2010 10:13, created by Jacob_)
Code: link(script.Parent.Clicked, function()
if script.Parent.Playing.Value then
script.Parent.Sound:stop()
script.Parent.Playing.Value = false
else
script.Parent.Sound:play()
script.Parent.Playing.Value = true
end
end)
3.) Fly Tool (October 17, 2010 10:14 AM, created by Jacob_)
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
controller = player.Character.Body.Controller
link(script.Parent.MouseDown, function(button, point)
controller.Velocity = Vec2D(controller.Velocity.x, 5)
end)
link(script.Parent.MouseUp, function(button)
controller.Velocity = Vec2D(controller.Velocity.x, 0)
end)
end
4.) Teleport Tool (October 17, 2010 10:15 AM, created by Jacob_)
Code: tool = script.Parent
player = tool.Parent.Parent
if player:isA("Player") then
body = player.Character.Body
link(script.Parent.MouseDown, function(button, point)
body.Position = point
end)
end
5.) Reset Tool (January 1, 2011 7:07 PM created by Aroblix; edited by Jacob_)
Code: player = script.Parent.Parent.Parent
link(script.Parent.MouseDown, function()
player.Character.Health = 0
end)
6.) Rocket Tool (January 2, 2011 7:32 PM, created by Aroblix)
Code: rocket = false
char = script.Parent.Parent.Parent.Character
link(script.Parent.MouseDown, function()
if rocket == false then
rocket = true
create("Rocket").Parent = char.Body
else
char.Body.Rocket.Parent = nil
end
end)
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Old video games vs. new video games |
Posted by: Qwertygiy - 08-06-2012, 12:22 PM - Forum: Debate
- Replies (15)
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In this thread, debate whether "older" games, "recent" games, or "newer" games are better, or whether it doesn't really matter.
For the sake of this thread, "older" refers to pre-2000, "recent" to 2000-2010, and "newer" to everything made during or after 2010.
For example, nearly all PS2 games fall into "recent", while nearly all PS1 games fall into "older". Portal and Super Mario Galaxy are "recent", while their sequels are "newer".
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