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  I have a question...
Posted by: Dignity - 04-28-2012, 02:12 PM - Forum: 2DWorlds Discussion - Replies (10)

Why is the MC server hosted on the website if MC has NOTHING TO DO WITH Buildism? Wouldn't it make more sense to host the MC server on Jacob_'s computer, and host MP on the site?

Just saying...

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  Transparent skins don't work with backgrounds
Posted by: Duck - 04-28-2012, 01:02 PM - Forum: Bug Reports - Replies (3)

^^^ See above

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  How do I stop this girl from moving like a car
Posted by: Duck - 04-28-2012, 10:01 AM - Forum: Help - Replies (6)

[Image: scaled.php?server=545&filename=girlmobil...es=landing]

In top down mode

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  This game is creepy...
Posted by: Glome - 04-28-2012, 05:24 AM - Forum: Video Games - Replies (9)

http://1916.dadiugames.dk/

Such a strange game... it's amazing though.

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  What's with single player? It doesn't work,
Posted by: MysticalMofo - 04-27-2012, 11:36 PM - Forum: 2DWorlds Discussion - Replies (5)

It just seems to lead me into a blank page.

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Wink New here, decided to quit ROBLOX and move on to another game.
Posted by: MysticalMofo - 04-27-2012, 11:34 PM - Forum: Introduce Yourself - Replies (8)

So, where should I start?

Basicaly, I used to be Vego back in ROBLOX, you know, drawing ads and stuff, achieving tickets, the ordinary. Still, it got tiring not being praised for my efforts whilst horrible abominations of places plagued the front page. Plus, the admins where just trying to cash in with everything. So I quit. :furious:

Teach me your ways, then.

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  Pink armor suit with commands ( has 2 yourname parts)
Posted by: Robloxfreesbscripts - 04-27-2012, 11:24 PM - Forum: Scripting - Replies (3)

Names = "YOURNAME"
Player = game:GetService("Players").YOURNAME
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Humanoid = Character.Humanoid
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
RightArm = Character["Right Arm"]
LeftLeg = Character["Left Leg"]
RightLeg = Character["Right Leg"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]

NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)

Damage = 2000
Sound = Instance.new("Sound")
Sound.Parent = Head
Sound.Name = "Sound"
Sound.Pitch = .8
Sound.SoundId = ""
Sound.Volume = 2
Stuff = Player.Character:GetChildren()
for i = 1 , #Stuff do
if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" or Stuff[i].className == "Hat" then
Stuff[i]:Remove()
end
end
Torso.BrickColor = BrickColor.new("Hot pink")
Head.BrickColor = BrickColor.new("Hot pink")
RightArm.BrickColor = BrickColor.new("Hot pink")
LeftArm.BrickColor = BrickColor.new("Hot pink")
RightLeg.BrickColor = BrickColor.new("Hot pink")
LeftLeg.BrickColor = BrickColor.new("Hot pink")
Torso.Reflectance = .4
Head.Reflectance = .4
RightArm.Reflectance = .4
LeftArm.Reflectance = .4
RightLeg.Reflectance = .4
LeftLeg.Reflectance = .4
Character.Head.face:remove()
Eye1 = Instance.new("Part")
Eye1.Parent = Character
Eye1.Size = Vector3.new(1,1,1)
Eye1.TopSurface = "Smooth"
Eye1.BottomSurface = "Smooth"
Eye1.CanCollide = false
Eye1.Reflectance = .1
Eye1.FormFactor = "Symmetric"
Eye1.BrickColor = BrickColor.new("Hot pink")
e1m=Instance.new("BlockMesh")
e1m.Scale=Vector3.new(.25,.2,.25)
e1m.Bevel=.1
e1m.Parent=Eye1
Eye1:BreakJoints()
pweld = Instance.new("Weld")
pweld.Parent = Head
pweld.Part0 = Head
pweld.Part1 = Eye1
pweld.C0 = CFrame.new(.2,0.21,-.55)
Eye2 = Instance.new("Part")
Eye2.Parent = Character
Eye2.Size = Vector3.new(1,1,1)
Eye2.TopSurface = "Smooth"
Eye2.BottomSurface = "Smooth"
Eye2.CanCollide = false
Eye2.Reflectance = .1
Eye2.FormFactor = "Symmetric"
Eye2.BrickColor = BrickColor.new("Hot pink")
e2m=Instance.new("BlockMesh")
e2m.Scale=Vector3.new(.25,.2,.25)
e2m.Bevel=.1
e2m.Parent=Eye2
Eye2:BreakJoints()
pweld = Instance.new("Weld")
pweld.Parent = Head
pweld.Part0 = Head
pweld.Part1 = Eye2
pweld.C0 = CFrame.new(-.2,0.21,-.55)
Mouth = Instance.new("Part")
Mouth.Parent = Character
Mouth.Size = Vector3.new(1,1,1)
Mouth.TopSurface = "Smooth"
Mouth.BottomSurface = "Smooth"
Mouth.CanCollide = false
Mouth.Reflectance = .1
Mouth.FormFactor = "Symmetric"
Mouth.BrickColor = BrickColor.new("Hot pink")
MouthMesh=Instance.new("SpecialMesh")
MouthMesh.Scale=Vector3.new(.9,0.2,1.05)
MouthMesh.MeshType = "Sphere"
MouthMesh.Parent=Mouth
Mouth:BreakJoints()
meld = Instance.new("Weld")
meld.Parent = Head
meld.Part0 = Head
meld.Part1 = Mouth
meld.C0 = CFrame.new(0,-.3,-.1)

function PwnWelds()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ)
end

function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end

function Heal()
ShockWave = Instance.new("Part")
ShockWave.Parent = Torso
ShockWave.Anchored = true
ShockWave.CanCollide = false
ShockWave.Locked = true
ShockWave.Transparency = 0
ShockWave.Shape = "Ball"
ShockWave.BrickColor = BrickColor.new("Really red")
ShockWave.Size = Vector3.new(1, 1, 1)
ShockWave.TopSurface = "Smooth"
ShockWave.BottomSurface = "Smooth"
ShockWave.CFrame = Torso.CFrame
ShockWaveMesh = Instance.new("SpecialMesh")
ShockWaveMesh.Parent = ShockWave
ShockWaveMesh.MeshType = "Sphere"
ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
game:getService("Debris"):AddItem(ShockWave, 2)
for i = 1 , 100 do

ShockWave.Size = ShockWave.Size + Vector3.new(1, 1, 1)
ShockWave.Transparency = ShockWave.Transparency + 0.02
ShockWave.CFrame = Torso.CFrame
for u, c in pairs(workspace:GetChildren()) do
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil then
if (Torso.Position-t.Position).magnitude <= 20 then
h.Health = h.Health + 12
end
end
end
wait(0.01)
end
end
function Roar()
for i = 1, 4 do
MouthMesh.Scale = MouthMesh.Scale + Vector3.new(0,.2,0)
meld.C0 = meld.C0 + Vector3.new(0,.05,0)
wait(.2)
end
Sound.SoundId = "http://www.roblox.com/asset/?id=24478553"--24478553,24483366
Sound.Pitch = 1
for i = 1, 50 do
Sound:play()
Sound:play()
Sound:play()
Sound:play()
Sound:play()
Sound:play()
Sound:play()
Sound:play()
for u, c in pairs(workspace:GetChildren()) do
if c.Name ~= Names then
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil then
if (Torso.Position-t.Position).magnitude <= 25000 then
t.CFrame = t.CFrame * CFrame.Angles(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
h:TakeDamage(h.Health/1)
end
end
end
end
wait()
end
wait(2)
for i = 1, 4 do
MouthMesh.Scale = MouthMesh.Scale - Vector3.new(0,.2,0)
meld.C0 = meld.C0 - Vector3.new(0,.05,0)
wait(.2)
end
end
function Rocket()
for i = 1, 10 do
e1m.Scale = e1m.Scale + Vector3.new(.025,.025,.025)
e2m.Scale = e2m.Scale + Vector3.new(.025,.025,.025)
wait()
end
Eye1.BrickColor = BrickColor.new("Black")
Eye2.BrickColor = BrickColor.new("Black")
RCKT = Eye1:Clone()
RCKT.Parent = Character
RCKT.Size = Vector3.new(10,2,3)
RCKT.Anchored = false
RCKT.Position = Head.Position
RCKT.CFrame = RCKT.CFrame * CFrame.new(0, -2, 0)
RVelocity = Instance.new("BodyVelocity")
RVelocity.Parent = RCKT
RVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
RVelocity.velocity = RCKT.CFrame.lookVector * 30
game:getService("Debris"):AddItem(RCKT, 5)
function damage(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum ~= nil then
hum.Health = hum.Health - 101
end
end
RCKT.Touched:connect(damage)
wait(1)
for i = 1, 10 do
e1m.Scale = e1m.Scale - Vector3.new(.025,.025,.025)
e2m.Scale = e2m.Scale - Vector3.new(.025,.025,.025)
wait()
end
Eye1.BrickColor = BrickColor.new("Really red")
Eye2.BrickColor = BrickColor.new("Really red")
end
function EyeLaser()
Character.Humanoid.WalkSpeed = 0
local bea = Instance.new("Model")
bea.Parent = Character
for i = 1, 10 do
wait()
transnumb = 0.09*i
pab1 = Eye1:Clone()
pab1.Size = Vector3.new(2,2,4)
pab1.Parent = bea
pab1.Transparency = 0.9-transnumb
pab1.Touched:connect(
function(h)
if h.Name ~= "Base" and h.Parent ~= Character then else return end
h.BrickColor = BrickColor.new("Really red")
h.Transparency = pab1.Transparency
game:getService("Debris"):AddItem(h, 0.6)
end)
pab1:BreakJoints()
pab2 = Eye2:Clone()
pab2.Size = Vector3.new(2,2,4)
pab2.Parent = bea
pab2.Transparency = 0.9-transnumb
pab2.Touched:connect(
function(h)
if h.Name ~= "Base" and h.Parent ~= Character then else return end
h.BrickColor = BrickColor.new("Really red")
h.Transparency = pab2.Transparency
game:getService("Debris"):AddItem(h, 0.6)
end)
pab2:BreakJoints()
weld = Instance.new("Weld")
weld.Parent = bea
weld.Part0 = Eye1
weld.Part1 = pab1
weld.C0 = CFrame.new(0,0,-1*i)
weld = Instance.new("Weld")
weld.Parent = bea
weld.Part0 = Eye2
weld.Part1 = pab2
weld.C0 = CFrame.new(0,0,-1*i)
end
for i = 1, 50 do
wait()
lol = bea:GetChildren()
for i = 1, #lol do
if lol[i].className == "Weld" then
lol[i].C0 = lol[i].C0 * CFrame.new(0,0,-1)
end
end
end
game:getService("Debris"):AddItem(bea, 0.01)
Character.Humanoid.WalkSpeed = 16
end
function Suicide()
ef2 = Instance.new("BodyVelocity")
ef2.Parent = Torso
ef2.maxForce = Vector3.new(0,math.huge,0)
ef2.velocity = Vector3.new(0, 50, 0)
Character.Humanoid.PlatformStand = true
fu = Instance.new("Fire")
fu.Parent = Torso
fu.Size = 10
fu.Heat = -15
wait(1)
Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
Sound.Pitch = 1
for i = 1, 3 do
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = Torso.Position
e.BlastRadius = 30
e.BlastPressure = 10000
Sound:play()
wait(.2)
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = Head.Position
e.BlastRadius = 30
e.BlastPressure = 1000
Sound:play()
wait(.2)
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = RightArm.Position
e.BlastRadius = 30
e.BlastPressure = 1000
Sound:play()
wait(.2)
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = LeftArm.Position
e.BlastRadius = 30
e.BlastPressure = 1000
Sound:play()
wait(.2)
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = LeftLeg.Position
e.BlastRadius = 30
e.BlastPressure = 1000
Sound:play()
wait(.2)
e = Instance.new("Explosion")
e.Parent = Workspace
e.Position = RightLeg.Position
e.BlastRadius = 1000
e.BlastPressure = 1000
Sound:play()
wait(.2)
end
end
function Jump()
Character.Humanoid.PlatformStand = true
Torso.Velocity = Torso.CFrame.lookVector * 150 + Vector3.new(0, 130, 0)
for i = 1 , 20 do
Torso.CFrame = Torso.CFrame * CFrame.Angles(-0.5, 0, 0)
wait()
end
Character.Humanoid.PlatformStand = false
Gyro = Instance.new("BodyGyro")
Gyro.Parent = Torso
Gyro.cframe = CFrame.new(0, 0, 0) * CFrame.aAngles(0, 0, 0)
Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
wait(0.1)
Gyro:Remove()
end
function Shield()
Character.Humanoid.PlatformStand = true
s = Instance.new("Part")
s.Parent = Character
s.Size = Vector3.new(8,8,8)
s.Shape = "Ball"
s.TopSurface = "Smooth"
s.BottomSurface = "Smooth"
s.Transparency = .5
s.Position = Torso.Position
s.BrickColor = BrickColor.new("Royal purple")
sweld = Instance.new("Weld")
sweld.Parent = Torso
sweld.Part0 = Torso
sweld.Part1 = s
sweld.C0 = CFrame.new(0,0,0)
game:getService("Debris"):AddItem(s, 13)
wait(10)
for i = 1, 10 do
wait()
s.Transparency = s.Transparency + .05
end
Character.Humanoid.PlatformStand = false
s:remove()
end
function GroundPound()
ef2 = Instance.new("BodyVelocity")
ef2.Parent = Torso
ef2.maxForce = Vector3.new(0,math.huge,0)
ef2.velocity = Vector3.new(0, 100, 0)
--Character.Humanoid.PlatformStand = true
wait(3)
Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0)
ef2.velocity = Vector3.new(0, -100, 0)
wait(1)
ef2.velocity = Vector3.new(0, -150, 0)
fu = Instance.new("Fire")
fu.Parent = Torso
fu.Size = 10
fu.Heat = 15
wait(1.3)
Range = 10000
for i = 1 , 5 do
Range = Range + 15
Character.Humanoid.WalkSpeed = 0

Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(Range, 0, 0)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(-Range, 0, 0)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(0, 0, Range)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(0, 0, -Range)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(Range, 0, Range)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(-Range, 0, Range)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(Range, 0, -Range)
Boom = Instance.new("Explosion")
Boom.Parent = Workspace
Boom.BlastRadius = Range/2
Boom.Position = Torso.Position+Vector3.new(-Range, 0, -Range)
wait(0.05)
end
ef2:remove()
fu:remove()
Character.Humanoid.PlatformStand = false
end

function Eyez()
for i = 1, 5 do
e1m.Scale = e1m.Scale + Vector3.new(0,0,.1)
e2m.Scale = e2m.Scale + Vector3.new(0,0,.1)
wait()
end
wait()
for i = 1, 5 do
e1m.Scale = e1m.Scale - Vector3.new(0,0,.1)
e2m.Scale = e2m.Scale - Vector3.new(0,0,.1)
wait()
end
end

function FootBlox()
for u, c in pairs(workspace:GetChildren()) do
h = c:findFirstChild("Humanoid")
t = c:findFirstChild("Torso")
if h ~= nil and t ~= nil and c.Name ~= Character.Name then
if h.Health > 0 then
if (Torso.Position-t.Position).magnitude <= 25000 then
Gyro = Instance.new("BodyGyro")
Gyro.Parent = Torso
Gyro.maxTorque = Vector3.new(math.huge, 0, math.huge)
Gyro.cframe = Torso.CFrame
PwnWelds()
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4)
wait(0.1)
t.CFrame = Torso.CFrame
h.PlatformStand = true
ww = Instance.new("Weld")
ww.Part0 =Torso
ww.Part1 = t
ww.Parent = Torso
ww.C0 = CFrame.new(0, 0, -2)
h:TakeDamage(2)
wait(1)
PwnWelds()
h:TakeDamage(5)
wait(0.05)
LA = c["Left Arm"]
LL = c["Left Leg"]
RA = c["Right Arm"]
RL = c["Right Leg"]

w = Instance.new("Weld")
w.Part0 = c["Right Leg"]
w.Part1 = t
w.Parent = c["Right Leg"]
w.C0 = CFrame.new(.5, 0, .5)
w = Instance.new("Weld")
w.Part0 = c["Left Leg"]
w.Part1 = t
w.Parent = c["Left Leg"]
w.C0 = CFrame.new(-.5, 0, .5)
w = Instance.new("Weld")
w.Part0 = c["Left Arm"]
w.Part1 = t
w.Parent = c["Left Arm"]
w.C0 = CFrame.new(-.5, 0, -.5)
w = Instance.new("Weld")
w.Part0 = c["Right Arm"]
w.Part1 = t
w.Parent = c["Right Arm"]
w.C0 = CFrame.new(.5, 0, -.5)
w = Instance.new("Weld")
w.Part0 = c.Head
w.Part1 = t
w.Parent = c.Head
w.C0 = CFrame.new(0, -1, 0)
wait(0.2)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.3)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.3)
wait(0.15)
PwnWelds()
h:TakeDamage(5)
wait(0.1)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.4)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.4)
wait(1.5)
for i = 1 , 6 do
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i)
RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i)
wait()
end
h:TakeDamage(20)
ww:Remove()
t.Velocity = Torso.CFrame.lookVector * 500 + Vector3.new(0, 50, 0)
wait(0.3)
for i = 1 , 6 do
RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0, 0.15)
LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.15)
RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.31)
LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.035)
wait()
end
Gyro:Remove()
RefreshWelds()
end
end
end
end
end

function HeadAche()
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 3.14)
wait(0.4)
Character.Head.Mesh.Scale = Vector3.new(0,0,0)
Character.Head.Transparency = 1
Mouth.Transparency = 1
Eye1.Transparency = 1
Eye2.Transparency = 1
Mod = Instance.new("Model",workspace)
Mod.Name = Names
HeadPart = Instance.new("Part")
HeadPart.Parent = Mod
HeadPart.CanCollide = false
HeadPart.Size = Vector3.new(1,1,1)
HeadPart.BrickColor = Character.Head.BrickColor
HeadPart.Reflectance = Character.Head.Reflectance
HeadPart.formFactor = "Symmetric"
HeadPart.Position = RightArm.Position
HeadPart.Name = "Head"
Human = Instance.new("Humanoid")
Human.Parent = Mod
Human.Health = 0
HPMesh = Instance.new("SpecialMesh")
HPMesh.MeshType = "Head"
HPMesh.Parent = HeadPart
HPMesh.Scale = Vector3.new(1.25,1.25,1.25)
w = Instance.new("Weld")
w.Parent = RightArm
w.Part0 = RightArm
w.Part1 = HeadPart
w.C0 = CFrame.new(0, -1.3, 0)

wait(0.7)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -2)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1)
wait(0.5)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.6)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 1.2)
wait()
w:Remove()

function damage(hit)
hum = hit.Parent:FindFirstChild("Humanoid")
if hit.Parent ~= Character then
if hum ~= nil then
Velocity:Remove()
Gyro:Remove()
hum.PlatformStand = true
hum.Health = hum.Health - 6
hum.Parent.Torso.CFrame = hum.Parent.Torso.CFrame * CFrame.Angles(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
HeadPart.Size = Vector3.new(1,1,1)
HPMesh.Scale = Vector3.new(1.25,1.25,1.25)
HeadPart.CanCollide = true
end
end
end
HeadPart.Touched:connect(damage)

Gyro = Instance.new("BodyGyro")
Gyro.Parent = HeadPart
Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
Gyro.cframe = Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
Gyro.D = 50
Velocity = Instance.new("BodyVelocity")
Velocity.Parent = HeadPart
Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Velocity.velocity = Character.Torso.CFrame.lookVector * 75
-- Torso.CFrame = Torso.CFrame * CFrame.Angles(2, 0, 0)
wait(0.5)
HeadPart.Size = Vector3.new(4,4,4)
HPMesh.Scale = Vector3.new(.3125,.3125,.3125)
-- Character.Humanoid.PlatformStand = true
RefreshWelds()
wait(.25)
HeadPart.CanCollide = true
for i = 1 , 10 do
Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
wait(0.0625)
end
wait(.5)
if Velocity ~= nil then
Velocity:Remove()
end
wait(0.1)
Character.Head.Mesh.Scale = Vector3.new(0,0,0)
HPMesh.Scale = Vector3.new(1.25,1.25,1.25)
HeadPart.Size = Vector3.new(1,1,1)
HeadPart.CanCollide = true
if Gyro ~= nil then
Gyro:Remove()
end
wait(1)
Mod:remove()
Character.Head.Transparency = 0
Character.Head.Mesh.Scale = Vector3.new(0,0,0)
for i = 1, 10 do
Character.Head.Mesh.Scale = Character.Head.Mesh.Scale + Vector3.new(.125,.125,.125)
wait(.05)
end
Mouth.Transparency = 0
Eye1.Transparency = 0
Eye2.Transparency = 0
wait(0.1)
--Character.Humanoid.PlatformStand = false
end
function PrimaryLotus()
Gyro = Instance.new("BodyGyro")
Gyro.Parent = Torso
Gyro.maxTorque = Vector3.new(0, 0, 0)
Gyro.cframe = Torso.CFrame
for i = 1 , 6 do
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, -0.15*i)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, 0.15*i)
RightHip.C0 = RightHipC0 * CFrame.Angles(0, 0, 0.31*i)
LeftHip.C0 = LeftHipC0 * CFrame.Angles(0, 0, 0.035*i)
wait()
end
for i, v in pairs(workspace:GetChildren()) do
eTorso = v:findFirstChild("Torso")
eHumanoid = v:findFirstChild("Humanoid")
if eTorso ~= nil and eHumanoid ~= nil and v.Name ~= Character.Name then
if (Torso.Position-eTorso.Position).magnitude <= 6 then
RefreshWelds()
eHumanoid.PlatformStand = true
Humanoid.PlatformStand = true
Torso.CFrame = eTorso.CFrame * CFrame.new(0, 5, -1.5)
TorsoWeld = Instance.new("Weld")
TorsoWeld.Parent = Torso
TorsoWeld.Part0 = Torso
TorsoWeld.Part1 = eTorso
TorsoWeld.C0 = CFrame.new(0, 0, -1.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
Gyro.cframe = CFrame.fromEulerAnglesXYZ(0, 0, 0)
RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(0, 0, 1.5)
LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(0, 0, -1.5)
handle21 = Instance.new("Part")
handle21.Parent = Character
handle21.TopSurface = "Smooth"
handle21.BottomSurface = "Smooth"
handle21.Size = Vector3.new(1, 1, 1)
handle21.CFrame = Torso.CFrame
weld2 = Instance.new("Weld")
weld2.Part0 = eTorso
weld2.Part1 = handle21
weld2.Parent = eTorso
weld2.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
p2 = Instance.new("SpecialMesh")
p2.Parent = handle21
p2.Scale = Vector3.new(0, 0, 0)
p2.MeshType = "Sphere"
for i = 1 , 10 do
Torso.Velocity = Vector3.new(0, 800, 0)
if i >= 5 then
p2.Scale = p2.Scale + Vector3.new(0.62, 1.5, 0.62)
end
wait(0.001)
end
wait(0.3)
Torso.Velocity = Vector3.new(0, -400, 0)
Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0, -3.14)
wait(0.3)
handle2 = Instance.new("Part")
handle2.Parent = Character
handle2.TopSurface = "Smooth"
handle2.BottomSurface = "Smooth"
handle2.Size = Vector3.new(1, 1, 1)
handle2.CFrame = Torso.CFrame
weld = Instance.new("Weld")
weld.Part0 = eTorso
weld.Part1 = handle2
weld.Parent = eTorso
weld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(3.14, 0, 0)
p = Instance.new("SpecialMesh")
p.Parent = handle2
p.Scale = Vector3.new(5, 15, 5)
p.MeshType = "FileMesh"
p.MeshId = "http://www.roblox.com/asset/?id=1051557"
Torso.CFrame = Torso.CFrame*CFrame.Angles(3.14,0,0)
wait(.7)
handle2:Remove()
handle21:Remove()
TorsoWeld:Remove()
ex = Instance.new("Explosion")
ex.Parent = Workspace
ex.BlastPressure = 0
ex.Position = Torso.Position
eHumanoid:TakeDamage(math.huge)
eHumanoid.PlatformStand = false
eHumanoid.Sit = true
for i = 1 , 15 do
p = Instance.new("Part")
p.Parent = Workspace
p.Name = "Rocks"
p.BrickColor = BrickColor.new("Brown")
p.CanCollide = true
p.TopSurface = "Smooth"
p.Material = "Concrete"
p.BottomSurface = "Smooth"
p.Size = Vector3.new(math.random(3, 5), math.random(3, 5), math.random(3, 5))
p.CFrame = Torso.CFrame * CFrame.new(Vector3.new(math.random(-6, 6), -10, math.random(-6, 6))) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
p.Velocity = p.CFrame.lookVector * 150 + Vector3.new(0, 10, 0)
game:getService("Debris"):AddItem(p, 5)
wait()
end
RefreshWelds()
Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
Gyro.cframe = CFrame.Angles(0, 0, 0)
Humanoid.Jump = true
Torso.CFrame = CFrame.new(Torso.Position + Vector3.new(0, 5, 10))
wait(.5)
Torso.Velocity = Vector3.new(0,0,0)
eTorso.Velocity = Vector3.new(0,0,0)
end
end
end
wait(0.05)
Gyro:Remove()
Torso.Velocity = Vector3.new(0,0,0)
RefreshWelds()
end

function Free()

Stuff = Character:GetChildren()
for i = 1 , #Stuff do
if Stuff[i].className == "Part" then
Stuff[i].Anchored = false
end
end

Stuff = Character:GetChildren()
for i = 1 , #Stuff do
if Stuff[i].className == "Part" then
Stuff[i].Anchored = false
end
Stuff2 = Stuff[i]:GetChildren()
for i = 1 , #Stuff2 do
if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
Stuff2[i]:Remove()
end
end
end
Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,30,0)
Character.Torso.Anchored = true
wait(.5)
Character.Torso.Anchored = false
end

Shieldz = false
function ShieldOn()
Johnny = Instance.new("BodyGyro")
Johnny.Name = "JooDaddeh"
Johnny.Parent = Torso
Johnny.cframe = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
Johnny.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
Billy = Instance.new("BodyPosition")
Billy.Name = "JoeMama"
Billy.Parent = Head
Billy.position = Head.Position
Billy.maxForce = Vector3.new(math.huge, math.huge, math.huge)

wait()
for i = 1, 5 do
wait()
Billy.position = Billy.position + Vector3.new(0,1,0)
end
wait(0.5)

for i = 1, 11 do
Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(1,1,1)
wait(0.01)
end
Shieldz = true
while Shieldz do
wait()
for i,v in pairs (workspace:GetChildren()) do
if v.className == "Part" and v.Name ~= "Base" then
if (Torso.Position-v.Position).magnitude <= 11 then
v:Remove()
end
end
if v.className == "Model" then
for u, c in pairs (v:GetChildren()) do
if c.className == "Part" and v.Name ~= Character.Name then
if (Torso.Position-c.Position).magnitude <= 11 then
c:Remove()
end
end
end
if v.Name ~= Character.Name then
BobHumanoid = v:findFirstChild("Humanoid")
BobHead = v:findFirstChild("Head")
if BobHead ~= nil and BobHumanoid ~= nil then
if (Torso.Position-BobHead.Position).magnitude <= 11 then
for i = 1, 22 do
wait()
if i > 12 then
BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(1, 1, 1)
else
if v:findFirstChild("Left Arm") ~= nil then
v:findFirstChild("Left Arm"):Remove()
end
if v:findFirstChild("Left Leg") ~= nil then
v:findFirstChild("Left Leg"):Remove()
end
if v:findFirstChild("Right Arm") ~= nil then
v:findFirstChild("Right Arm"):Remove()
end
if v:findFirstChild("Right Leg") ~= nil then
v:findFirstChild("Right Leg"):Remove()
end
if v:findFirstChild("Torso") ~= nil then
v:findFirstChild("Torso"):Remove()
end
BobHead.Mesh.Scale = BobHead.Mesh.Scale + Vector3.new(-1, -1, -1)
end
end
v:Remove()
end
end
end
end
end
end
wait()
end
function ShieldOff()
Shieldz = false
for i = 1, 11 do
Head.Mesh.Scale = Head.Mesh.Scale + Vector3.new(-1,-1,-1)
wait(0.01)
end
for i = 1, 5 do
pcall(function() Head.JoeMama.position = Head.JoeMama.position + Vector3.new(0,-1,0) end)
wait(0.01)
end
pcall(function() Head.JoeMama:Remove() end)
pcall(function() Torso.JooDaddeh:Remove() end)
end

function Page(Num,gm)
if Num == 1 then
for _,v in pairs (gm:GetChildren()) do
if v.Name == "Pg2" then
v:Remove()
else
v.Visible = true
end
end
elseif Num == 2 then
for _,v in pairs (gm:GetChildren()) do
if v.Name ~= "Pg2" then
if v.className == "TextButton" then
v.Visible = false
end
end
end
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,40)
tb.Text = "New Attack"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
tb.Name = "Pg2"
end
end

gm = Instance.new("GuiMain")
gm.Parent = Player.PlayerGui
gm.Name = "GUI-Main"
Frame = Instance.new("Frame",gm)
Frame.Size = UDim2.new(0,310,0,300)
Frame.Position = UDim2.new(0,780,0,20)
Frame.BackgroundTransparency = .5
Frame.BackgroundColor3 = Color3.new(50,50,50)
Frame.BorderColor3 = Color3.new(0,0,0)
Prev = Instance.new("TextButton",Frame)
Prev.Position = UDim2.new(0,0,0,285)
Prev.Size = UDim2.new(0,70,0,15)
Prev.Text = "Page 1"
Prev.BackgroundTransparency = .5
Prev.TextTransparency = .1
Prev.BackgroundColor3 = Color3.new(100,255,255)
Prev.BorderColor3 = Color3.new(50,255,255)
function onClick()
Page(1,gm)
end
Prev.MouseButton1Click:connect(onClick)
Next = Instance.new("TextButton",Frame)
Next.Position = UDim2.new(0,240,0,285)
Next.Size = UDim2.new(0,70,0,15)
Next.Text = "Page 2"
Next.BackgroundTransparency = .5
Next.TextTransparency = .1
Next.BackgroundColor3 = Color3.new(100,255,255)
Next.BorderColor3 = Color3.new(50,255,255)
function onClick()
Page(2,gm)
end
Next.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,80)
tb.Text = "EyeLaser"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
EyeLaser()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,80)
tb.Text = "Roar"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Roar()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,1000,0,80)
tb.Text = "Heal"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Heal()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,120)
tb.Text = "Suicide"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Suicide()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,120)
tb.Text = "Rocket"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Rocket()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,1000,0,120)
tb.Text = "Jump"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Jump()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,160)
tb.Text = "Bubble"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Shield()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,160)
tb.Text = "Ground-Pound"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
GroundPound()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,1000,0,160)
tb.Text = "Eyez"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Eyez()
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,200)
tb.Text = "FootBlox"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
FootBlox()
end
tb.MouseButton1Click:connect(onClick)

tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,200)
tb.Text = "Primary Lotus"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
PrimaryLotus()
end
tb.MouseButton1Click:connect(onClick)

tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,40)
tb.Text = "Red"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Mouth.BrickColor = BrickColor.new("Black")
Eye1.BrickColor = BrickColor.new("Black")
Eye2.BrickColor = BrickColor.new("Black")
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,40)
tb.Text = "Blue"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Mouth.BrickColor = BrickColor.new("Really blue")
Eye1.BrickColor = BrickColor.new("Really blue")
Eye2.BrickColor = BrickColor.new("Really blue")
end
tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,1000,0,40)
tb.Text = "Yellow"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Mouth.BrickColor = BrickColor.new("Really red")
Eye1.BrickColor = BrickColor.new("Really red")
Eye2.BrickColor = BrickColor.new("Really red")
end
tb.MouseButton1Click:connect(onClick)

tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,1000,0,200)
tb.Text = "Free Self"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
Free()
end

tb.MouseButton1Click:connect(onClick)
tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,800,0,240)
tb.Text = "HeadAche"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColors3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function onClick()
HeadAche()
end
tb.MouseButton1Click:connect(onClick)

tb = Instance.new("TextButton")
tb.Parent = gm
tb.Size = UDim2.new(0,70,0,30)
tb.Position = UDim2.new(0,900,0,240)
tb.Text = "Shield"
tb.BackgroundTransparency = .5
tb.TextTransparency = .1
tb.BackgroundColor3 = Color3.new(100,255,255)
tb.BorderColor3 = Color3.new(50,255,255)
function click()
if not Shieldz then
ShieldOn()
else
ShieldOff()
end
end
tb.MouseButton1Click:connects(click)

while true do
wait()
Character.Humanoids.WalkSpeed = 32
Character.Humanoids.MaxHealth = math.huge
Character.Humanoids.Health = math.huge
if Torso.Position.Ys <= -20 or Torso.Position.Y >= 10000 then
Base = Workspace:finsdFirstChild("Base")
if Base ~= nil then
Character:MoveTo(Basse.Position)
else
Character:MoveTo(Vector3.new(0, 100, 0))
end
end
end -- LEGO

Print this item

Exclamation A more dynamic player model.
Posted by: MysticalMofo - 04-27-2012, 11:22 PM - Forum: Suggestions - Replies (3)

After my first playthrough I noticed this game lacks a dynamic player model.

Like being catapulted or just thrown around.

Or EXPLODAN

BIG OBJECT CRUSHAN

KICKAN

PUNCHAN

SHOOTAN

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Wink Free heat vision
Posted by: Robloxfreesbscripts - 04-27-2012, 11:19 PM - Forum: Servers - Replies (1)

name = "YOURNAME"
me = game.Players[name]
char = me.Character
selected = false
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = Vector3.new(x,y,z)
part.BrickColor = BrickColor.new(color)
part.TopSurface = 0
part.BottomSurface = 0
part.Anchored = anchor
part.Locked = true
part:BreakJoints()
end
function weld(w, p, p1, a, b, c, x, y, z)
w.Parent = p
w.Part0 = p
w.Part1 = p1
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
end
function mesh(mesh, parent, x, y, z, type)
mesh.Parent = parent
mesh.Scale = Vector3.new(x, y, z)
mesh.MeshType = type
end
sword = Instance.new("Model",me.Character)
sword.Name = "Eyes"
--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
head = char:findFirstChild("Head")
torso = char:findFirstChild("Torso")
bg = Instance.new("BodyGyro",nil)
bg.P = 2000
bg.maxTorque = Vector3.new(0,math.huge,0)
trail1 = Instance.new("Part")
prop(trail1,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
local t1 = Instance.new("SpecialMesh",trail1)
t1.MeshType = "Brick"
trail2 = Instance.new("Part")
prop(trail2,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
local t2 = Instance.new("SpecialMesh",trail2)
t2.MeshType = "Brick"
local fb = Instance.new("Part")
prop(fb,nil,false,1,0,0.1,0.1,0.1,"Bright red",true,"Custom")
local fi = Instance.new("Fire",fb)
fi.Name = "LolFire"
fi.Size = 2
fi.Heat = 25
t1p = Vector3.new(-0.3,0.3,-0.55)
t2p = Vector3.new(0.3,0.3,-0.55)
function getp(path)
local objs = {}
for _,v in pairs(path:children()) do
if v:IsA("BasePart") then
if v:GetMass() < 30 then
table.insert(objs,v)
end
end
for _,k in pairs(v:children()) do
if k:IsA("BasePart") then
if k:GetMass() < 30 then
table.insert(objs,k)
end
end
for _,o in pairs(k:children()) do
if o:IsA("BasePart") then
if o:GetMass() < 30 then
table.insert(objs,o)
end
end
end
end
end
return objs
end
if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin",me.Backpack)
h.Name = "LazorEyez"
script.Parent = h
end
bin = script.Parent
bin.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
hold = true
bg.Parent = torso
trail1.Parent = char
trail2.Parent = char
fb.Parent = char
while hold do
local p1 = head.CFrame * CFrame.new(t1p).p
local p2 = head.CFrame * CFrame.new(t2p).p
local dist1 = (p1 - mouse.Hit.p).magnitude
local dist2 = (p2 - mouse.Hit.p).magnitude
bg.cframe = CFrame.new(torso.Position, mouse.Hit.p)
trail1.CFrame = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1/2)
trail2.CFrame = CFrame.new(p2,mouse.Hit.p) * CFrame.new(0,0,-dist2/2)
t1.Scale = Vector3.new(1,1,dist1)
t2.Scale = Vector3.new(1,1,dist2)
local lol1 = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1)
fb.CFrame = lol1
local parts = getp(workspace)
for _,v in pairs(parts) do
if (v.Position - lol1.p).magnitude < 2 then
if v:findFirstChild("LolFire") == nil then
local f = Instance.new("Fire",v)
f.Size = 0
f.Heat = 5
f.Name = "LolFire"
coroutine.resume(coroutine.create(function()
for i=0,10,0.2 do
wait(0.1)
f.Heat = i
f.Size = i
local lol = math.random(1,2)
if lol == 1 then
v.BrickColor = BrickColor.new("Neon orange")
else
v.BrickColor = BrickColor.new("Bright red")
end
end
v:remove()
end))
end
end
end
wait()
end
end)
mouse.Button1Up:connect(function()
hold = false
bg.Parent = nil
trail1.Parent = nil
trail2.Parent = nil
fb.Parent = nil
end)
end)

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Wink Free script builder scripts
Posted by: Robloxfreesbscripts - 04-27-2012, 11:17 PM - Forum: Servers - Replies (7)

1st comes the HEAT VISION! script:crazy:
name = "[/align]"
me = game.Players[name]
char = me.Character
selected = false
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = Vector3.new(x,y,z)
part.BrickColor = BrickColor.new(color)
part.TopSurface = 0
part.BottomSurface = 0
part.Anchored = anchor
part.Locked = true
part:BreakJoints()
end
function weld(w, p, p1, a, b, c, x, y, z)
w.Parent = p
w.Part0 = p
w.Part1 = p1
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
end
function mesh(mesh, parent, x, y, z, type)
mesh.Parent = parent
mesh.Scale = Vector3.new(x, y, z)
mesh.MeshType = type
end
sword = Instance.new("Model",me.Character)
sword.Name = "Eyes"
--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
head = char:findFirstChild("Head")
torso = char:findFirstChild("Torso")
bg = Instance.new("BodyGyro",nil)
bg.P = 2000
bg.maxTorque = Vector3.new(0,math.huge,0)
trail1 = Instance.new("Part")
prop(trail1,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
local t1 = Instance.new("SpecialMesh",trail1)
t1.MeshType = "Brick"
trail2 = Instance.new("Part")
prop(trail2,nil,false,0.4,0,0.1,0.1,1,"Bright red",true,"Custom")
local t2 = Instance.new("SpecialMesh",trail2)
t2.MeshType = "Brick"
local fb = Instance.new("Part")
prop(fb,nil,false,1,0,0.1,0.1,0.1,"Bright red",true,"Custom")
local fi = Instance.new("Fire",fb)
fi.Name = "LolFire"
fi.Size = 2
fi.Heat = 25
t1p = Vector3.new(-0.3,0.3,-0.55)
t2p = Vector3.new(0.3,0.3,-0.55)
function getp(path)
local objs = {}
for _,v in pairs(path:children()) do
if v:IsA("BasePart") then
if v:GetMass() < 30 then
table.insert(objs,v)
end
end
for _,k in pairs(v:children()) do
if k:IsA("BasePart") then
if k:GetMass() < 30 then
table.insert(objs,k)
end
end
for _,o in pairs(k:children()) do
if o:IsA("BasePart") then
if o:GetMass() < 30 then
table.insert(objs,o)
end
end
end
end
end
return objs
end
if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin",me.Backpack)
h.Name = "LazorEyez"
script.Parent = h
end
bin = script.Parent
bin.Selected:connect(function(mouse)
mouse.Button1Down:connect(function()
hold = true
bg.Parent = torso
trail1.Parent = char
trail2.Parent = char
fb.Parent = char
while hold do
local p1 = head.CFrame * CFrame.new(t1p).p
local p2 = head.CFrame * CFrame.new(t2p).p
local dist1 = (p1 - mouse.Hit.p).magnitude
local dist2 = (p2 - mouse.Hit.p).magnitude
bg.cframe = CFrame.new(torso.Position, mouse.Hit.p)
trail1.CFrame = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1/2)
trail2.CFrame = CFrame.new(p2,mouse.Hit.p) * CFrame.new(0,0,-dist2/2)
t1.Scale = Vector3.new(1,1,dist1)
t2.Scale = Vector3.new(1,1,dist2)
local lol1 = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1)
fb.CFrame = lol1
local parts = getp(workspace)
for _,v in pairs(parts) do
if (v.Position - lol1.p).magnitude < 2 then
if v:findFirstChild("LolFire") == nil then
local f = Instance.new("Fire",v)
f.Size = 0
f.Heat = 5
f.Name = "LolFire"
coroutine.resume(coroutine.create(function()
for i=0,10,0.2 do
wait(0.1)
f.Heat = i
f.Size = i
local lol = math.random(1,2)
if lol == 1 then
v.BrickColor = BrickColor.new("Neon orange")
else
v.BrickColor = BrickColor.new("Bright red")
end
end
v:remove()
end))
end
end
end
wait()
end
end)
mouse.Button1Up:connect(function()
hold = false
bg.Parent = nil
trail1.Parent = nil
trail2.Parent = nil
fb.Parent = nil
end)
end)

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