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Storage joints are buggy |
Posted by: Qwertygiy - 10-26-2011, 11:00 PM - Forum: Bug Reports
- No Replies
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So me and a Buildism newcomer were working out some code for a custom Helicopter regen/create button, and it turns out that models in Storage are losing their welds and such. MakeJoints doesn't hold them together when you clone them or move them into World either manually or via script.
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Need help |
Posted by: Dangerdan - 10-26-2011, 09:49 PM - Forum: Help
- Replies (1)
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Hello. I know LUA pretty well on roblox, and I'm used to the workspace on it, similar to this one. When I run 'game.World.Err:Remove()' on the command line, it says 'Err is not a child of world' Any clues on what I'm doing wrong? Im using this as a test to make a helicopter regen.
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I've found this...game? |
Posted by: Who - 10-26-2011, 04:45 PM - Forum: Video Games
- No Replies
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Facade.
I dont know Its kind of a really short game, where you are like invited to this "party", where a couple is fightting and you are supposed to help them, the curious thing about it is when you talk you dont choose from options, you literaly choose what to say!
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I am really mad right now. |
Posted by: Mustachio - 10-25-2011, 11:27 PM - Forum: General Discussion
- Replies (4)
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For my play for Drama, the grade was a 4c, which is a C- to D-(Not sure which)
Notes: Lacks originality, story makes no sense, what is a hind, too many characters, good use of 4 people to make up for all the other characters.
P.S. All in English please
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The Game of Robert Loggia |
Posted by: Latinxassassin - 10-25-2011, 11:04 PM - Forum: Forum Games
- Replies (6)
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The Game of Robert Loggia
Directions
To play the game of Robert Loggia, you must spell your name in sentences. In other words, don't spell it, use the specific letter of your name and use it as the first letter of the sentence, and finish off something positive or popular of yourself. For example, here is a video on top. I assuming you get it now (if still don't get it... well, I don't know how else to help you lol)
Rules!!!
1.) You may not use your middle name or nickname, but may use your first name and/or use your last name (feel free to use your username or both)
2.) You can have the ability to pronounce your sentences in any way. For example, I am pronouncing the name in a acrostic poem way:
M as in "Marcus."
A as in "Awesome, there's Marcus!"
R as in "Ridiculous, it's Marcus!"
C as in "Cool, it's Marcus!"
U as in "<Content Blocked> says 'There's Marcus!'."
S as in "Spectacular, there's Marcus!"
3.) Do not say offensive stuff, or the people of this thread or else will warn/ban you!
4.) If your username/ first name has a letter at the beginning or a letter like the beginning, just pronounce your name. Like M on the example... I only pronounced the name (this is not my name...)
5.) Use as much grammar, punctuation, and spelling as possible as number 2
_____________________________________________________________
EDIT: I gave up, it's hard having an x as a username...
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Final Scene of my play for Drama |
Posted by: Mustachio - 10-25-2011, 09:36 PM - Forum: General Discussion
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(Grabski, Un-named, Soldier 1, 2 and 3 are found in a helicopter)
Grabski: Thanks for the lift, how long until we are there?
Soldier 3: Approximately......
(Missile sound)
Soldier 2: RPG!
Soldier 3: Crap!
Soldier 1: We're falling straight into the bridge!
Un-named: STOP THE BLOODY CHOPPER!
(All actors on-stage jump forward)
(Grabski does a commando roll, un-named falls down, soldiers 1, 2 & 3 roll normally)
(Crash sound)
Grabski: Come on, you lot! This bridge won't hold forever!
(They all run forward unconscious occasionally climbing for 5 seconds)
Grabski: Crap! Enemy infantry, on our 12!
Enemy soldier: Da sind sie!(There they are!)
Un-named: Crap! We've been spotted!
(All actors engage in a 'gun' battle against enemy soldiers for 2 minutes)
Soldier 1: It's no use, there are too many of them!
Grabski: And to top it all off, Hinds on our 6!
Soldier 2: Hinds? That's just great!
Un-named: Hind missile!
(Missile sound, explosion, Soldier 1 is killed)
Grabski: Is everyone alright!?
Un-named: One of the Russians are dead!
Grabski: Jesus Christ, we are outnumbered as it is-- CRAP! ANOTHER MISSILE!
(All actors duck)
Soldier 2: It's aiming for that tanker!
Grabski: We're cornered! If we go forward we get killed by soldiers, go back, we get killed by the tanker, stay here, the Hind kills us!
Soldier 3: Not necessarily, if we can kill off enough infantry, we can get to a safe---
(Missile sound, Grabski pushes Soldier 3 out of the way, explosion injures Grabski as the 'tanker' explodes)
Un-named: Grabski! Are you alright!
Soldier 3: The explosion crashed the Hind into the infantry, most of them have been killed...
Soldier 2: Grabski! Grabski!
(Grabski is weakly on the floor)
Grabski: Havoc! In the air...
Soldier 3: NO! Anything but a Havoc!
(4 missile sounds)
(Soldier 2 & 3 and Un-named are thrown across the bridge, Un-named is 'hanging', Soldier 3 is far forward and Soldier 2 is near Grabski)
(Dodge comes on-stage carrying a 'pistol')
(Dodge shoots Soldier 3 who dies)
(Dodge approaches Soldier 2 and shoots him)
(Dodge walks over to Grabski, about to shoot him, but Un-namedi climbs up and kicks Dodge's hands then pushes him)
(Grabski and Dodge fight for 3 minutes, after 3 minutes, Dodge shoots Un-named in the stomach, Un-named is alive but wounded, while Un-named falls, a 'pistol'(planner) is slid over to Grabski who shoots Dodge, this part is in slow motion)
('helicopter' flies in and Soldier 4(Farhan), Soldier 5(Bow) and Soldier 6(Dodge) 'rope' onto the 'bridge')
Soldier 5: Etot yele dyshet!(Etot yelly desheet[This man can hardly breath!])
Soldier 5: My nashli odnogo ostavshegosya v zhivykh!(Me nashi onog ostavshegosya uv zeeshik[We found one survivor!])
Soldier 5: Zaberite yego ot·syuda!(Zabite yego otsuda[Take him away!])
(In background, Soldiers 4 and 6 try reviving the others.
(PLAY ENDS)
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Chat |
Posted by: Qwertygiy - 10-25-2011, 05:55 PM - Forum: Suggestions
- No Replies
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I have some suggestions for the Buildism site chat. They're listed in what I think would be a good priority order, from top to bottom.
- Minimize This button would let us completely remove the chat bar from our window except for that button, which clicked again would reopen the bar.
- Minor BBcodes So we can have bold text, hyperlinks, colored text, underlined text, italicized text, striked text, and possibly some emoticons or other small things.
- Private chat This would let users chat to only a few other selected users. At the moment, private messages or regular chat are almost as effective, but it's a good idea to have ready if (or when) the site gets back to its pre-August activity levels.
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