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Editing MyBB: ModCP Rigging |
Posted by: Mustachio - 07-07-2011, 05:31 PM - Forum: Programming
- Replies (1)
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Ever wanted to make yourself an account on your own forum without the mods(or hackers) knowing? Well now you can, by adding this 4-line code to the modcp.php file!
First, open your FTP Manager and go to the directory with the modcp.php file.
Second, open up modcp.php
Third, press CTRL+F and search for:
Quote:['action'] == "ipsearch"
Fourth, after the add_breadcrumb line, type this code:
PHP Code: <?php
$ip = "127.0.0.1" //Replace 127.0.0.1 with your IP
if($mybb->input['ipaddress'] == "$ip"){
Header('Location: modcp.php');
}
Now try looking up your IP, it should take you back to the modcp.php file!
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Box2D (C++) |
Posted by: Dignity - 07-07-2011, 05:19 PM - Forum: Programming
- Replies (11)
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A few questions about Box2d (C++ version)
2) Do I need anything besides the Box2d files and a (C/C++) compiler?
May be updated.
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My bullet keeps respawning |
Posted by: Duck - 07-07-2011, 05:10 PM - Forum: Scripting
- Replies (4)
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[lua]t = script.Parent
function FIREINTHEHOLE()
if game.World:getChild("Bullet") ~= nil then
game.World:getChild("Bullet"):remove()
end
script.Parent.Texture = "http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=guntexture0002.png&res=gal"
local e = t.Bullet:clone()
local R = t:getAngle()
e.Rotation = R - 90
e.Parent = game.World
sleep(0.3)
script.Parent.Texture = "http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=guntexture0001.png&res=gal"
sleep(4.7)
e:remove()
end
link(t.MouseDown, FIREINTHEHOLE)[/lua]
The bullet just keeps respawning every 5 seconds and it doesn't disappear when I MouseDown
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My new game |
Posted by: Duck - 07-07-2011, 04:21 PM - Forum: 2DWorlds Discussion
- Replies (3)
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A few of you may have noticed my mystery game that's in very deep alpha.
I'm not going to give too much away, but it'll be reminiscent of Super Metroid
(Think Zelda as a side scroller - Actually I think Zelda II was a side scroller :/ )
So I'm currently developing a gun, although this gun can kill things in theory, it doesn't do it the way you'd think.
Also I'm very tempted to incorporate the layerz tool, maybe I could use it for extended play, I'm not sure yet.
And I also think I'll take advantage of multiple worlds.
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Concerning Moved Threads Within Buildism Discussion |
Posted by: Ming-Yan - 07-07-2011, 03:36 PM - Forum: Moderator Discussion
- Replies (1)
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Due to the broad topic there is confusion as to what exactly belongs there. Specific posts on games go in the show case, skins go in the skins section, and anything within the community goes in community. Alongside this, anything related to updates belongs in the replies of news threads.
Currently the only open types of topics that can belong there are threads about what a user may do within buildism [eg. discuss that they are making a game but not specifically have any playable progress] or other things people can share like opinions or achievements (granted that these aren't suggestions)
So I would like to discuss what should be and not be allowed in the Buildism Discussion section so user will know where to post --and I know when to move.
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