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  Editing MyBB: ModCP Rigging
Posted by: Mustachio - 07-07-2011, 05:31 PM - Forum: Programming - Replies (1)

Ever wanted to make yourself an account on your own forum without the mods(or hackers) knowing? Well now you can, by adding this 4-line code to the modcp.php file!

First, open your FTP Manager and go to the directory with the modcp.php file.

Second, open up modcp.php

Third, press CTRL+F and search for:

Quote:['action'] == "ipsearch"

Fourth, after the add_breadcrumb line, type this code:
PHP Code:
<?php 
$ip
= "127.0.0.1" //Replace 127.0.0.1 with your IP
if($mybb->input['ipaddress'] == "$ip"){
Header('Location: modcp.php');
}

Now try looking up your IP, it should take you back to the modcp.php file!

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  Box2D (C++)
Posted by: Dignity - 07-07-2011, 05:19 PM - Forum: Programming - Replies (11)

A few questions about Box2d (C++ version)

2) Do I need anything besides the Box2d files and a (C/C++) compiler?

May be updated.

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  My bullet keeps respawning
Posted by: Duck - 07-07-2011, 05:10 PM - Forum: Scripting - Replies (4)

[lua]t = script.Parent

function FIREINTHEHOLE()
if game.World:getChild("Bullet") ~= nil then
game.World:getChild("Bullet"):remove()
end
script.Parent.Texture = "http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=guntexture0002.png&res=gal"
local e = t.Bullet:clone()
local R = t:getAngle()
e.Rotation = R - 90
e.Parent = game.World
sleep(0.3)
script.Parent.Texture = "http://desmond.imageshack.us/Himg59/scaled.php?server=59&filename=guntexture0001.png&res=gal"
sleep(4.7)
e:remove()
end

link(t.MouseDown, FIREINTHEHOLE)[/lua]


The bullet just keeps respawning every 5 seconds and it doesn't disappear when I MouseDown

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  My new game
Posted by: Duck - 07-07-2011, 04:21 PM - Forum: 2DWorlds Discussion - Replies (3)

A few of you may have noticed my mystery game that's in very deep alpha.
I'm not going to give too much away, but it'll be reminiscent of Super Metroid
(Think Zelda as a side scroller - Actually I think Zelda II was a side scroller :/ )

So I'm currently developing a gun, although this gun can kill things in theory, it doesn't do it the way you'd think.

Also I'm very tempted to incorporate the layerz tool, maybe I could use it for extended play, I'm not sure yet.

And I also think I'll take advantage of multiple worlds.

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  That's it. I'm infected...
Posted by: AK-47 - 07-07-2011, 04:00 PM - Forum: General Discussion - Replies (15)

... with brony syndrome.

I'm doomed.

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  If I tried out for modship...
Posted by: AK-47 - 07-07-2011, 03:46 PM - Forum: The Community - Replies (21)

Do you think I would get accepted?

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  Concerning Moved Threads Within Buildism Discussion
Posted by: Ming-Yan - 07-07-2011, 03:36 PM - Forum: Moderator Discussion - Replies (1)

Due to the broad topic there is confusion as to what exactly belongs there. Specific posts on games go in the show case, skins go in the skins section, and anything within the community goes in community. Alongside this, anything related to updates belongs in the replies of news threads.

Currently the only open types of topics that can belong there are threads about what a user may do within buildism [eg. discuss that they are making a game but not specifically have any playable progress] or other things people can share like opinions or achievements (granted that these aren't suggestions)

So I would like to discuss what should be and not be allowed in the Buildism Discussion section so user will know where to post --and I know when to move.

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  Happy Birthday Land and Crazyman36!
Posted by: Fish - 07-07-2011, 03:36 PM - Forum: The Community - Replies (5)

:> Happy B-day!

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  Anime Drawing I Did
Posted by: Ming-Yan - 07-07-2011, 03:26 PM - Forum: Creations - Replies (12)

I kept it looking like a sketch on purpose. The text says "は異なる世界です。" however, it will translate broken because I took out wareware which means we. Translation also cannot tell the difference between a plural and nonplural word in Japanese simply because they are written the same.

[Image: 264097_234043669948949_100000299545226_9...1809_n.jpg]

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  Question about achivements...
Posted by: Micky - 07-07-2011, 02:56 PM - Forum: 2DWorlds Discussion - Replies (18)

Well, i definitly LOVE this new update, but i want to know, were do i see the requirements to get them?

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