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  I think my thread helps alot of new users.
Posted by: Eric - 04-07-2011, 04:10 PM - Forum: 2DWorlds Discussion - Replies (5)

http://buildism.net/forum/Thread-Tips-Get-started

I hope an moderator will make it to the *Important Threads* section too,
cause its very useful.

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Thumbs Up Tips: Get started //[v.4]//
Posted by: Eric - 04-07-2011, 04:08 PM - Forum: Tutorials and Guides - Replies (4)

~Tips: Get started //[v.4]//~
-----
(These ''Tips'' are not complete. They will be updated from time to time. Make sure you check back every few days to see if some new ''Tips'' has been added.)
-----
Hello Buildismer!

I hope you like Buildism! Big Grin

So you wonder how to Get Started at Buildism?
Simple, I'm going to teach you how to Get Started.

I've already told you how to Upload a Skin to your Avatar or how to publish 'em to Skin Catalog.

If you don't know how to Upload Skins, here is the link to the *How to: Upload Skins* Thread (Which I've made).

http://buildism.net/forum/Thread-How-To-Upload-Skins

-----
//How to Get Started Easily.//
(I'm teaching you how to Edit your character blurb)

1. Login to Buildism
2. Go to your player profile
3. Nearly under your Avatar there should be text which says:
(Edit) click it.
4. Scroll all the way down.
5. You should see a little screen and on top of it, it says *Bio*
6. Click the little screen and change the text to whatever you like.
7. Now scroll all the way down and you should see text which says *Update Profile* click it.
8. Your done!
9. Go back to your Player Profile and you should see nearly under your Avatar there should be the text you've made.

Ok, I hope you understand how to make a player blurb.

------
Ok now the second step which I'm going to teach you is:
(How To: Build)

Its very easy and simple to build, Jacob_ (Site owner) Have some threads which might help you how to Build, heres the link to 'em:

http://buildism.net/forum/Thread-How-to-...s-Together

Scripting is also a part of the building but you don't have to learn it if you don't want to:

http://buildism.net/forum/Thread-Scripting-Tutorial

Ok, then the Wiki part.
(Wiki is where they tell you everything about Buildism and what Buildism is about)

Here is the link to the Wiki.

http://buildism.net/wiki/w/index.php?title=Main_Page

Also here's Jacob_'s
Basic Building Editor Tutorial

http://buildism.net/forum/Thread-Basic-B...r-Tutorial

~Instructions how to walk in a game~
Its very Simple, you can move with W,A,S,D or the arrow buttons.

--------
//How to create a Signature.//

I'm now going to teach you how to make a signature! Smile
It's simple. Just follow these steps.

1. Go to buildism.
2. Login to your account.
3. Click ''Profile''
4. You should see (Edit) nearly under your avatar.
5. Click it.
6. Scroll down to the ''Your profile'' in the ''Menu'' on your left, and you should see text:

Edit Profile
Change Password
Change Email
Change Signature
Edit Options

8. Click the ''Change Signature''
9. Now Edit your Signature to whatever you want it to be.
10. Now scroll down a bit and click the ''Update Signature''
11. Now your done!!!
-------

I hope this thread helped you in many ways! Smile
If you have questions or need help with something, you can allways post 'em to the *Help* Forum, or then you can find help in this Forum.

And remember to read the Rules! Wink

~Eric~
--------

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  4/7/11
Posted by: Jacob__mybb_import1 - 04-07-2011, 03:25 PM - Forum: News - Replies (4)

  • Fixed "unknown property" errors
  • Resizing boxes no longer messes up grid snapping
  • Resizing fixed boxes no longer unfixes them
  • Fixed a problem that could make saving a model sometimes not work
  • Adding a link to the wiki help page in the help window

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  The forums died...AGAIN!
Posted by: sergentkyle - 04-07-2011, 02:37 PM - Forum: 2DWorlds Discussion - Replies (5)

WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT!!!!!!!?!?!?!??!

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  On 5 threads... "Last post: Sergentkyle"
Posted by: sergentkyle - 04-07-2011, 02:19 PM - Forum: 2DWorlds Discussion - Replies (9)

WHY!?!?!?!?!? ._.

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  Basic Building/Editor Tutorial
Posted by: Jacob__mybb_import1 - 04-07-2011, 02:17 PM - Forum: Tutorials and Guides - Replies (11)

To make games on Buildism, you use the Buildism Editor. There are two ways to access the editor:

  • Go to your profile, and find an empty game. Click "Build."
  • Click "Launch Editor" in the top right corner of your screen.

Once you're in the editor, you'll notice a row of buttons at the top of the screen, called the toolbar. Here's what it should look like:

[Image: Labeled_Editor_Screenshot.PNG]

  1. New game
  2. Open game
  3. Save game to your computer
  4. Copy selected objects
  5. Cut selected objects
  6. Paste the objects that you have copied
  7. Group/ungroup selection
  8. Arrow-select/move parts
  9. Hand - grab parts (only works when physics are running)
  10. Resize - change the size of boxes that you have already placed
  11. Rotate
  12. Build box
  13. Build circle
  14. Place hinge
  15. Place weld
  16. Place rope (click then drag)
  17. Place water
  18. Place ladder
  19. Place seat
  20. Create terrain
  21. Start/stop physics simulation
  22. Show/hide grid
  23. Enable/disable snapping parts to grid
  24. Draw in front of parts

Buttons 8-20 control the mouse mode; only one can be selected at a time.

To place boxes, circles, water, or ladders, click and drag your mouse.

To place a weld or hinge, click where two parts (and ONLY two parts) intersect.

To place a rope, click and drag the mouse from one part to another.

You can move the camera by clicking your right mouse button and dragging. If you want to zoom in or out, use the scroll wheel or press the +/- keys.

A: If you wish to test your game, click the Add Character button. Make sure physics are running (button 21). Click again to remove your character.

B: You can change some more properties of parts by using the advanced tools; click the pencil icon on the left to access them. Select the parts you want to change by click them, or select multiple ones by clicking the left mouse button and dragging. The table at the bottom lists all of the properties you can change. If you don't understand what a property means, go to the Object List on our wiki.
Some useful properties to know:
  • Fixed: If this is set to 'true', the part will not be affected by physics. It won't rotate and it won't move.
  • Collidable: If this is set to 'true', parts can hit and bounce against this part. If 'false', other parts will go though it and it will fall through other parts -- including the ground, unless it is Fixed (see above).
  • CharacterCollide: If this is set to 'true', players can hit and bounce against this part. Collidable must be set to true for this to work though. If it is set to 'false', players can go through this part, even if Collidable is set to 'true'.
  • MaxForce: If you change this value to something higher than 0, then impacts with enough force will 'shatter' this part into many smaller parts.

C: The Lua icon opens up the Scripting Console, which is a grey bar at the bottom of the editor. Type in a one-line Lua script and click "Run".

D: The box opens the Model Showcase, which contains several premade items that you can add to your game, such as lava, a spawner, a helicopter, a gun, or a chasing NPC.

As with any other programs, you should save often to ensure that you don't lose much work. To save to Buildism.net, use the appropriate item in the file menu. However, it's a good idea to keep a copy on your local computer as well; to do this, use the save button. You can open saved games by using the open button and navigating to where you saved the file.

More relevant guides: Scripting, Welds, Textures

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  Scripting Tutorial
Posted by: Jacob__mybb_import1 - 04-07-2011, 02:04 PM - Forum: Tutorials and Guides - No Replies

I just updated the scripting tutorial: http://buildism.net/wiki/w/index.php?tit...rst_Script

If any of the experienced scripters have anything to add, tell me or one of the other mods.

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  How to Weld Parts Together
Posted by: Jacob__mybb_import1 - 04-07-2011, 01:55 PM - Forum: Tutorials and Guides - No Replies

You can "weld" boxes and circles together to create more complex shapes! The parts you weld don't have to be on the same layer, so you can make moving vehicles are just about anything else you can think of.

1. Drag the parts you want to weld until they overlap.
2. Click the chain icon in the toolbar to activate the weld tool.
3. Click where you want to place the weld, making sure it is touching the area where the two parts overlap.

After you weld parts, they move together, even when you drag them. If you want to move them individually, click the weld and press Delete to remove it, make your changes, then place another weld.

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  Sound not stopping
Posted by: Qwertygiy - 04-07-2011, 01:15 PM - Forum: Bug Reports - Replies (3)

At my MIDI test place, I have a script that specifically tells the music to stop when the box holding the sound is clicked. It waits half a second, changes the music's Sound, waits another half second, and then plays it.

Here's the thing -- it doesn't stop.

Even when I type "game.World.Box.SoundConfusedtop()" in the Command box.

WHY?

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  One last time: Who would like to see my ultimate guide finished?
Posted by: Login - 04-07-2011, 11:10 AM - Forum: 2DWorlds Discussion - Replies (5)

Soon, or by my time? Soon will not effect the way I write. I ask because the way I do it is almost never, and I need my motivation to write stories/books/long things.

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